Warcraft 3’s game play is similar to that of the tabletop game Chainmail In the sense that you are given powerful units called Heroes. It wasn’t until Warcraft 3 where the series’ roots extended beyond what was merely a knock off Warhammer game and became a game of its own. It’s predecessors, Warcraft 1 and 2 were vastly different from the series’ third installment as they focused on more traditional RTS elements and was possibly an attempt to rival the Warhammer series. All these factors are what make up Warcraft 3. It presents itself in a similar manner to most RPG’s in the sense that there is a huge focus on storytelling, narrative and also leveling up. So you say you’re a fan of RTS? But you also like RPG’s? Well this is the closest you’ll ever get (besides maybe Mount and Blade which is more of an RPG than an RTS, Knightshift and Spellforce) Warcraft 3 is at its core a Real Time Strategy with a twist. Just stay away from Warcraft 3 at all costs. In any case, the online multi player component might as well be considered dead at this point due to it’s utterly toxic community among other things. Since this review is for both the main game and the expansion, I’m going to focus on the campaign.
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